Sunday, May 24
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Tag: Atari 2600

The Art of Activision Atari Covers

The Art of Activision Atari Covers

Games & Toys
I can't even begin to calculate the hours I spent playing Activision games for my Atari 2600. I think they probably had the most fun games on average out of any gaming company back then. One of the crucial parts of Activision's appeal was their artwork. I'm referring specifically to the great use of simple drawings with those bold, rainbow motion patterns. There was a real sense of thematic unity behind a lot of Activision's games, which really helped them so stand out from the pack. Not all of their titles shared that unity, but many did. So in tribute to the great (and not-so-great) Activision games with the brilliant packaging, here is my Atari 2600 Activision cover slideshow gallery. Here's what we have here -- Boxing, Enduro, Fishing Derby, Freeway, Grand Prix, Ice Hockey, Kaboo...
If There’s Ever a Missile Command Movie, Don’t Act All Surprised

If There’s Ever a Missile Command Movie, Don’t Act All Surprised

Games & Toys
I loved my Atari 2600, and I sure enjoyed Missile Command. Not enough to sit through the entire Missile Command album, mind you. What's that? You didn't know there was a Missile Command album? There sure was. It came out on the Kid Stuff label in 1982 (KSS-5031), and was one of three Atari cash-ins for the label. The other two were Asteroids and Yars' Revenge. According to the back cover, the story goes like this: The planet Zardon is under attack! Only the brave men and women of the Missile Command can destroy endless waves of Krytolian missiles. Join the Command Team and help defend the universe as you fight back in Atari's Missile Command! Gripping, ain't it?! Here's a clip from the record -- featuring some of the finest acting I've ever heard on a video game album -- and the cover...
The art of gaming

The art of gaming

Ephemera, Games & Toys
Gamers today pretty much take it for granted that any new release they get their hands on will be a veritable orgy of graphics and sounds.  When you look at promotional materials for a game like Call of Duty: Black Ops or Rock Band 3, you know that what you see in a commercial, a trailer, or a poster will pretty be much be what you get when you play the game. This was not always so.  See, there was a time when the surest way to draw the attention of a gamer was not by showing real game play (although that was part of any ad campaign), but through attractive packaging.  And up until, say the mid-'80s, there was usually a fairly substantial disconnect between what you saw on the box and what you saw on the TV or PC.  People more cynical than I have called this bait and switch of a kind, b